05
Mar
08

The 5×5 secret Rules in Design and Advertising - Part 5: Business Relationships

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This is the fifth installment in the 5×5 secret Rules in Design and Advertising. So far, I’ve covered the following parts:

 

Set 5: The Rules of Business Relationships

In the 5th and final part of the 5×5 secret rules in design and advertising, we will deal with the part where you have to generate an income from your work. It’s a fact that a designer’s job comprises more than just design. You know this, especially if you’re a freelancer. As for thrilling experiences, if handling clients wasn’t a part of your job, you’d have to start getting into free-fall parachuting instead.

Accordingly, our first rule of business relationships is the following.

 

1. Your client always knows everything better

I want a flower. Show me a flower and I’ll want a tree. Give me the tree and I’ll ask for a river. Bring the river and I’ll demand a bucket to water the forest I wanted in the first place.

- Your Client

I’d like to bring up your neighbor’s sassy troublemaker. The one who is 3.5 feet tall, usually smashes your front windows and spray-paints your wife’s tulips. Even though you might agree with him that the tulips look a lot better with silver and toxic green stripes, and even if this might turn out to be a key experience for the kid, who might become a great graffiti artist one day - you very much object to it because these are your tulips. Sorry - even worse! They are your wife’s tulips.

If we project this scenario onto your situation as a designer, we could say that to your client, you are that kid. You spray-painted his wife’s tulips. In addition, you even dare to speak up and defend your art instead of doing exactly what he asked you to do. The point is, because you are the designer, and your client is - well, your client, you have to skillfully balance his wishes - and his needs. You have to prove that your approach is the professional one and, if so, that his idea of an approach is a bunch of crap (regarding that, also read Your Client’s Bad Taste). Convince your client by acting professionally and embodying who you are - the designer, not a graffiti kid.

All of this, of course, under the condition that your client is new to design and that you are good at what you do. If your client has experienced working with design professionals before, your job might be easier.

 

2. Your job includes selling, so better get good at it

In the modern world of business, it is useless to be a creative original thinker unless you can also sell what you create. Management cannot be expected to recognize a good idea unless it is presented to them by a good salesman.

David M. Ogilvy

Clients are possibly your highest hurdle in the creative business - and the most essential one. You can’t always live with them, but you can definitely not live without them. So you only have two possibilities: you can either give up your profession and start collecting stamps instead, or you can choose to become better at selling your work to the client, e.g. by increasing your persuasive skills.

Familiarize with the idea of handling your clients professionaly. Put as much effort in selling as you invest in design. Unlike other businesses, where customers have a variety of static products to choose from, the design business is, per definition, the conversion of creativity into a product. You invent things. And if you want to be successful at it, you should learn how to sell them.

 

3. Presentation is everything

The beauty of our profession contains the predicament of a pool of different tastes. Everybody perceives design differently. Above the line of psychological findings, people are different from each other, thus are attracted to different things.

Let’s say you created six different designs for your client’s Corporate Identity. You most certainly have a favorite one - it’s the one you know to be best for your client’s needs. But you also know that there is a chance of your client not going with that specific design. While he has more insight than you about his business, you have the necessary insight and knowledge about identity design. So how win your client for the best and most significant design?

These are things you shouldn’t do the points you should always follow:

  • Avoid sending drafts out per mail.
  • Never send initial drafts out per e-mail.
  • Unless your job is a website, never bring a laptop to a presentation.
  • Don’t hand out USB sticks or DVDs / CDs of your drafts.

And this is how you could do it:

  • Always present drafts personally. You have a personal relationship with your client. Give him the respect he deserves! After all, he’s not buying tulips for his wife, but an identity for his company.
  • Walk the client through the presentation, don’t just throw the drafts at him. Give him some insight about the reasons for every one of your designs. Familiarize him with your thoughts. Use your know-how to make it clear why you chose to do what you did.
  • Don’t rush through the presentation. Remember that this is the first time your client sees your work. Give him time to process what you came up with.
  • Spend more time on the significant design than on unsignificant ones. Give your client the chance to familiarize with the design you want him to pick, but
  • Don’t dismiss the unsignificant designs too quickly. Let him have time to study them, too. If you need an emergency break (maybe he favors one of them), you could point out similarities with competitors and lead his thoughts to the significant design (”we took it to the next level in this design”, “it was a starting point for this one”, “this is a rather generic design”)
  • The first time you should ask for your client’s opinion is after showing him the best design. This is the one you want him to choose. Don’t let his mind wander by asking him to tell you what he thinks about the insignificant designs. Ask him about the significant one instead.
  • After he has seen them all, take the second best design and place it next to the best design. You then explain the benefits of the latter, pointing out what makes it significant. Limit the evaluation and given choices by only comparing it to the second best design.

All going well, and with a little bit of practice, you should be able to steer your client into the direction of choice.

For more about selling your work to clients, we have a very interesting post coming up next week you should check out. For now, let’s move on with our next rule of Business Relationships:

 

4. Don’t be too shy to promote yourself

As a business person, you offer a certain service for a fee. If you’re good at what you do, and you feel comfortable enough to show it (off), why not take the next step?

Advertise yourself! Don’t be afraid to practice self-promotion. If you’ve followed this post until now, you should know how to present your work to your client. It’s not that big of a jump to present yourself to potential new clients.

As a designer, what counts is your work. You have to produce quality work in order to be recognized. And as a freelancer, it’s in your hands to promote yourself.

There are a couple of classic ways to do so:

  • Create a portfolio
  • Create a website or blog
  • Get listed in local business directories and public institutions
  • Participate in contests and public tenders
  • Get connected with other designers and form a network
  • Apply for freelance work at advertising and design agencies in your area

Also, there is the power of recommendation. Statistics show that the majority of people will choose what has been recommended to them by a friend rather than pick a) what authorities say is best, or b) what they think is best themselves. If you manage to win a strong supporter of your work, you have achieved what most people are trying to catch but never manage. So if you’re being recommended by at least one strong supporter, you won’t have a problem finding work.

The best source for strong supporters is your client base, which leads us to our last rule of Business Relationships in Design:

 

5. A happy client is your most powerful advertisement

This is possibly the most important key to being successful in your field. I’ve mentioned this before (the 5th rule of Personal Matter, Don’t try to be a ticket of ten), and I’m sure you will agree with me. This also isn’t exclusive to design and advertising: virtually every business relies on happy clients. Happy clients will come back, buy more, and recommend you to others. These are the clients whom you have given a significant benefit.

So, whatever you do, don’t mess with your client. This doesn’t mean that you should comply with everything they ask for - sometimes, you have to point them into the right direction, simply because you are the professional. But if you care for your client’s matter, and if you’re not only looking to make some quick cash, you will find that this is the way to ensure that your client comes back to you with the next job. Stop and think about it: do you want a quick, solitary rush, or do you want to build a lasting and prospering business relationship?

It’s up to you to make your client happy. Not necessarily by giving him what he asks for, but sometimes, by giving him what he really needs. He will be thankful that you showed him the right way. He will be a happy client! Show him that you didn’t spray paint his wife’s tulips. Give him the seeds to plant his forest instead.

 

Lastly…

This was the last part of The 5×5 Secret Rules in Design and Advertising, which makes this series complete. I hope you have found it to be useful, and maybe inspiring. These rules are meant as guides to grow and succeed in a very complex and highly competitive field. But despite all barriers there may be, it’s still the field we love and cherish. So I couldn’t resist to state this final point: Love what you do! Putting all the things we talked about aside, we can see what really counts most, and what makes a really good designer: a passion for design.


7 Responses to “The 5x5 secret Rules in Design and Advertising - Part 5: Business Relationships”


  1. 1 Jon 'Pixellated' Bennett Mar 7th, 2008 at 18:35

    Quick question: You listed things that you -shouldn’t- do, then filled the list with negative points: are you saying that I :shouldn’t avoid: sending drafts (that I should send drafts), or was it a simple time-based typing error (you wrote that part, came back to it, and filled it with ideas)?

  2. 2 nubloo Mar 7th, 2008 at 19:39

    @ Jon, right - there’s a double negation that slipped through. I wrote the list down in one go and separated it later to add more structure. Thanks for the heads up!

  3. 3 AMQ Mar 14th, 2008 at 22:03

    Well, I read your all (5×5 secret Rules) parts one after another without break!

    I ClipMarked several parts from them, and I will try a lot of your advises.

    Looking forward your next posts :)

  4. 4 T2 Dang Oct 11th, 2008 at 21:59

    Question: If you have 5 pieces to present, would you present your first and second choice up front, or put everything up on the board and talk about each one down the line? Thanks for the advice.

  5. 5 Gisle Nov 7th, 2008 at 0:16

    @T2 I would think that people remember best what they are presented last. But then again they might loose concentration after a while if it’s a long presentation and not focus on the last pieces.

  6. 6 Elemento Oct 28th, 2009 at 22:40

    Thanks for the help…..

  1. 1 The 5×5 secret Rules in Design and Advertising « Pingback on Mar 13th, 2008 at 6:33

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